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Glossary of Terms

Updated Feb 27, 2026 — Glossary of Terms
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The following entries define the terms used throughout this guide.

⚠️

This section is still under construction. If there are terms used within this rulebook that you feel should be defined here, please submit a support ticket so that we can get it added. Thanks!

A

 
Armor Rating The numeric value representing the amount of physical protection worn by a player character, calculated by region and material.
Augmentation A magical or alchemical enhancement that improves an item, ritual effect, or character ability.

B

 
Backstab A stealth-based melee attack skill usable only when meeting specific positional criteria.
Bind A magical effect that prevents movement or action.
Bound A status in which a character is physically or magically restrained.

C

 
Class Ability A unique skill or action granted by a character’s chosen class.
Combat Marshal A game official who monitors combat to ensure rule compliance.
Crafting The system of producing usable items via recipes and production points, including weapons, armor, alchemy, potions, and poisons.

D

 
Dispel A magical effect or action that nullifies active spells or enchantments.
Dormant A state in which a spell is cast but not yet activated, detectable by certain effects like Detect Magic.
Downtime Periods between events, often used for crafting, world progress, or narrative roleplay.

E

 
Effect A mechanical or magical impact applied to a player (e.g., “Paralyze,” “Sleep,” “Massive”).

F

 
Familiar A non-combat magical companion created through ritual magic that passively enhances and reflects a character’s abilities.
Focus Component A rare ritual component required for advanced success or targeting in ritual casting.
Forge Level The required level of the Blacksmithing or Armorsmithing skill to craft an item or recipe.

G

 
Game Manager (GM) A member of the staff responsible for running the world, overseeing story, and enforcing mechanics.
General Spell A spell usable by all casters regardless of specialty school.

H

 
Hold A shouted call used to immediately pause gameplay due to safety concerns or out-of-game emergencies.

I

 
Invest/Divest A ritual that links or severs magical connections to items, familiars, or people.
 

J

 
   

K

 
   

L

Limit (Race/Class) A race or class that has roleplay or mechanical restrictions, typically requiring GM approval to play.
Line of Sight While in combat, Line of Sight refers to any target that is not blocked by full cover, such as a building or other large obstacle that conceals the entirety of the target’s form. Hiding behind a tree would not break line of sight, however leaving a room would. Line of Sight May also refer to the logical “breaking” of a caster’s field of vision such as the caster closing their eyes for 10 seconds, or the target being lost in a group through which the caster would not be able to see. This determination can be made by a Combat Marshal.

M

Marshal A staff member enforcing rules, particularly in combat or rituals.
Massive An attack type that cannot be blocked by weapons or shields.
Mystical Resource A general term for special materials needed in ritual magic or high-level crafting.

N

 
   

O

 
   

P

 
Paralyze A status effect preventing all physical action or movement.
Physical Web This physical effect causes the target's limbs to become bound to their sides and both feet to be stuck in place. The target may not move any part of their body below their neck, and may not cast spells, drink potions, or use abilities/activate magic items that require movement to do so. The target may speak and is aware of everything around them. This is NOT a line-of-sight effect.
Prestige Class An advanced class unlocked by meeting specific in-game requirements and progressing beyond level 30.
Production Points (PP) Points used by characters to create items in the crafting system during each event cycle.
Prop Any physical object used in-game to represent an item, spell effect, or creature (e.g., a Familiar token).

Q

 
   

R

 
Ritual A powerful magical casting requiring time, components, and a Ritual Marshal to perform.
Ritual Marshal A staff member trained to oversee, moderate, and validate ritual magic.

S

 
Sleep A status effect that renders the target unconscious and unable to act until shaken awake or time elapses.
Status Effect A temporary condition affecting a character, such as “Fear,” “Paralyze,” or “Sleep.”
Summoning A magical act that brings forth creatures, items, or familiars.

T

 
Taint A magical attunement type that determines what spells or effects affect a character (e.g., Light Taint, Darkness Taint).
Threshold A passive protective effect that nullifies damage beneath a certain value.

U

 
   

V

 
Vorpal An alchemical effect applied to weapons that enhances damage or grants special taglines.

W

 
Waylay A stealth-based melee attack skill, often used for rendering targets unconscious.
Weapon Skill A purchased ability allowing a character to wield and fight with specific weapons.
Web This effect causes the target's limbs to become bound to their sides and both feet to be stuck in place. The target may not move any part of their body below their neck, and may not cast spells, drink potions, or use abilities/activate magic items that require movement to do so. The target may speak and is aware of everything around them. This is a line-of-sight effect.
Whisper Plot A secret or individualized storyline element known only to select characters and Game Managers.

X

 
   

Y

 
   

Z