Skill Type: Crafting Associated Lab: Artisan’s Kit (Tier I–IV)
Weaponsmithing allows a character to craft and repair physical weapons using blueprints and appropriate materials. Crafting must be done at a forge, either through an in-play forge phys-rep or a portable Artisan’s Kit. Characters must reach the required rank to use Artisan’s Kits of higher tiers. Recipes follow a ritual-like structure: a blueprint, a forge or kit, materials, and uninterrupted time to complete the craft.
All repairs are “all or nothing.” Repairing any weapon takes a flat 10 minutes. If this time is interrupted or incomplete, the attempt fails and must be restarted.
| Rank | Field Repair Limit (inches/day) | Crafting Unlocks |
|---|---|---|
| 1 | 25" | May use Artisan’s Kit I to craft D-tier weapons |
| 2 | 50" | — |
| 3 | 75" | May use Artisan’s Kit II to craft C-tier weapons |
| 4 | 100" | — |
| 5 | 125" | May use Artisan’s Kit III to craft B-tier weapons |
| 6 | 150" | — |
| 7 | 175" | — |
| 8 | 200" | May embed gemstones during forging |
| 9 | 225" | — |
| 10 | 250" | May use Artisan’s Kit IV to craft A-tier weapons |
Requirements: Weaponsmithing Rank 10 and an in-play teacher
Master Weaponsmithing allows a character to:
| Kit Name | Tier | Crafting Access |
|---|---|---|
| Artisan’s Kit I | I | D-tier (Simple blueprints, basic materials) |
| Artisan’s Kit II | II | C-tier (Moderate complexity blueprints) |
| Artisan’s Kit III | III | B-tier (Advanced blueprints, mixed materials) |
| Artisan’s Kit IV | IV | A-tier (Highly complex blueprints, rare materials) |
A character may only use an Artisan’s Kit up to the tier unlocked by their current Weaponsmithing rank. Artisan’s Kits must be phys-repped, approved by Logistics, and acquired through in-play means.
All crafting must occur at a forge (stationary or kit-based). Each recipe will indicate its required time to complete.
Weaponsmiths are also able to create prerequisite materials used in forging weapon blueprints. These include the conversion of raw resources into usable ingots and the construction of basic components such as grips, wraps, and bindings.
| Blueprint Name | Tier | Materials Required | Minimum Rank | Artisan’s Kit Required |
|---|---|---|---|---|
| Smelt Iron Ingot | D | 1 Raw Iron Ore | 1 | Artisan’s Kit I |
| Smelt Steel Ingot | C | 1 Iron Ingot, 1 Coal | 3 | Artisan’s Kit II |
| Smelt Silver Ingot | B | 1 Raw Silver Ore | 5 | Artisan’s Kit III |
| Smelt Gold Ingot | B | 1 Raw Gold Ore | 5 | Artisan’s Kit III |
| Forge Mithril Ingot | A | 1 Mithril Ore, 1 Magical Flux | 10 | Artisan’s Kit IV |
| Forge Adamantite Ingot | A | 1 Adamantite Ore, 1 Mithril Ingot | 10 | Artisan’s Kit IV |
| Craft Leather Wrap | D | 1 Tanned Hide, 1 Thread | 1 | Artisan’s Kit I |
| Craft Binding Strap | D | 1 Leather Strip, 1 Rivet | 1 | Artisan’s Kit I |
| Craft Hardwood Grip | C | 1 Hardwood Block, 1 Leather Glue | 3 | Artisan’s Kit II |
| Craft Oak Core | C | 1 Oak Shaft, 1 Resin Sealant | 4 | Artisan’s Kit II |
| Blueprint Name | Tier | Materials Required | Minimum Rank | Artisan’s Kit Required |
|---|---|---|---|---|
| Ratcatcher’s Fang | D | 1 Iron Ingot, 1 Leather Wrap | 1 | Artisan’s Kit I |
| Fireside Brand | D | 1 Iron Ingot, 1 Leather Wrap | 1 | Artisan’s Kit I |
| Steel of Obron Keep | C | 2 Steel Ingots, 1 Hardwood Grip | 3 | Artisan’s Kit II |
| Wyrmjaw Knocker | C | 2 Iron Ingots, 1 Oak Core, 1 Binding Strap | 4 | Artisan’s Kit II |
| Greyhill Spade | C | 1 Steel Ingot, 1 Hardwood Grip, 1 Binding Strap | 4 | Artisan’s Kit II |
| Note: All items require in-play blueprints for crafting and must be tagged by Logistics. S-tier and named weapons are subject to Plot approval. |