Loading…
Loading…

Weaponsmithing

Updated Feb 27, 2026 — Chapter 6: Production and Crafting
← Back to Chapter 6: Production and Crafting

Skill Type: Crafting Associated Lab: Artisan’s Kit (Tier I–IV)

Weaponsmithing allows a character to craft and repair physical weapons using blueprints and appropriate materials. Crafting must be done at a forge, either through an in-play forge phys-rep or a portable Artisan’s Kit. Characters must reach the required rank to use Artisan’s Kits of higher tiers. Recipes follow a ritual-like structure: a blueprint, a forge or kit, materials, and uninterrupted time to complete the craft.

All repairs are “all or nothing.” Repairing any weapon takes a flat 10 minutes. If this time is interrupted or incomplete, the attempt fails and must be restarted.

Rank Progression

Rank Field Repair Limit (inches/day) Crafting Unlocks
1 25" May use Artisan’s Kit I to craft D-tier weapons
2 50"
3 75" May use Artisan’s Kit II to craft C-tier weapons
4 100"
5 125" May use Artisan’s Kit III to craft B-tier weapons
6 150"
7 175"
8 200" May embed gemstones during forging
9 225"
10 250" May use Artisan’s Kit IV to craft A-tier weapons

Master Weaponsmithing

Requirements: Weaponsmithing Rank 10 and an in-play teacher

Master Weaponsmithing allows a character to:

  • Craft S-tier weapons
  • Work with exotic and magical materials
  • Apply minor mechanical enhancements to forged weapons (requires Plot approval)
  • Access legendary blueprints requiring rare materials

Artisan’s Kits

Kit Name Tier Crafting Access
Artisan’s Kit I I D-tier (Simple blueprints, basic materials)
Artisan’s Kit II II C-tier (Moderate complexity blueprints)
Artisan’s Kit III III B-tier (Advanced blueprints, mixed materials)
Artisan’s Kit IV IV A-tier (Highly complex blueprints, rare materials)

A character may only use an Artisan’s Kit up to the tier unlocked by their current Weaponsmithing rank. Artisan’s Kits must be phys-repped, approved by Logistics, and acquired through in-play means.

All crafting must occur at a forge (stationary or kit-based). Each recipe will indicate its required time to complete.

Material Conversion & Component Crafting

Weaponsmiths are also able to create prerequisite materials used in forging weapon blueprints. These include the conversion of raw resources into usable ingots and the construction of basic components such as grips, wraps, and bindings.

Blueprint Name Tier Materials Required Minimum Rank Artisan’s Kit Required
Smelt Iron Ingot D 1 Raw Iron Ore 1 Artisan’s Kit I
Smelt Steel Ingot C 1 Iron Ingot, 1 Coal 3 Artisan’s Kit II
Smelt Silver Ingot B 1 Raw Silver Ore 5 Artisan’s Kit III
Smelt Gold Ingot B 1 Raw Gold Ore 5 Artisan’s Kit III
Forge Mithril Ingot A 1 Mithril Ore, 1 Magical Flux 10 Artisan’s Kit IV
Forge Adamantite Ingot A 1 Adamantite Ore, 1 Mithril Ingot 10 Artisan’s Kit IV
Craft Leather Wrap D 1 Tanned Hide, 1 Thread 1 Artisan’s Kit I
Craft Binding Strap D 1 Leather Strip, 1 Rivet 1 Artisan’s Kit I
Craft Hardwood Grip C 1 Hardwood Block, 1 Leather Glue 3 Artisan’s Kit II
Craft Oak Core C 1 Oak Shaft, 1 Resin Sealant 4 Artisan’s Kit II

Weapon Blueprint Examples

Blueprint Name Tier Materials Required Minimum Rank Artisan’s Kit Required
Ratcatcher’s Fang D 1 Iron Ingot, 1 Leather Wrap 1 Artisan’s Kit I
Fireside Brand D 1 Iron Ingot, 1 Leather Wrap 1 Artisan’s Kit I
Steel of Obron Keep C 2 Steel Ingots, 1 Hardwood Grip 3 Artisan’s Kit II
Wyrmjaw Knocker C 2 Iron Ingots, 1 Oak Core, 1 Binding Strap 4 Artisan’s Kit II
Greyhill Spade C 1 Steel Ingot, 1 Hardwood Grip, 1 Binding Strap 4 Artisan’s Kit II
Note: All items require in-play blueprints for crafting and must be tagged by Logistics. S-tier and named weapons are subject to Plot approval.