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The Ranger (Restricted)

Updated Feb 27, 2026 — Chapter 4: Character Classes
← Back to Chapter 4: Character Classes

“Where the wild breathes, so too do I.”

Guardians of nature and silent watchers of the wild, Rangers walk the path between civilization and the untamed world. Much like Knights, Rangers follow a personal code—one rooted not in chivalry, but in the preservation of life’s natural balance. They are protectors, hunters, and scouts whose loyalty lies with the land and all that thrives upon it.

Rangers possess unmatched tracking skills, able to follow prey through dense forests, across rocky cliffs, and through the faintest of trails. Whether pursuing a beast, a bandit, or something far darker, a Ranger is never far behind.

There is a quiet magic about them—animals seem drawn to their presence, not as masters, but as kindred spirits. Rangers form deep bonds with natural creatures, often gaining loyal companions who aid them in their journeys.

Though not bound to stone halls or noble courts, Rangers are every bit as disciplined as their Knightly counterparts. Their code may vary from one Ranger to the next, but all hold fast to the idea of balance, stewardship, and respect for the world that bore them.

Role Strengths: Tracking • Wilderness Survival • Animal Companionship

Playstyle: Tactical • Mobile • Nature-Aligned

Specifications:
  • A Ranger must always follow the code of ethics set forth by “The Law”
  • A Ranger gains health at a rate of 4 points per level
  • A Ranger can wear a maximum of 40 points of armor
  • All rangers gain the skill Speak with Animals at no cost
  • At 10th level, all rangers gain the skill Immunity to Natural Confining at no cost
  • At 25th level, all rangers gain the skill Nature's Wrath at no cost
  • All rangers gain access to special skills available only to followers of “The Law”. These special skills are Find Out In-Play only! :-)