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The Knight (Restricted)

Updated Feb 27, 2026 — Chapter 4: Character Classes
← Back to Chapter 4: Character Classes

“One thing above all else: To thine own self be true.”

For the Knight, honor is not just a virtue—it is life itself. Bound by an oath and guided by a sacred code, the Knight is a warrior who has risen above mere combat. Their blade is not wielded for glory or gain, but in service to something greater: a philosophy, a cause, a truth.

To become a Knight, one must first walk the path of the Fighter. Only those proven in battle and disciplined in spirit may swear the Oath and ascend. But not all Knights follow the same path.

Some take the mantle of the Light Knight, protectors of justice, defenders of the weak, and preservers of life. Others walk the road of the Dark Knight, whose understanding of strength, sacrifice, and mortality leads them to very different conclusions.

Both are bound to their Code. Both are feared and revered.

And no, you won't learn the full details here.

Find out in-play.

(You knew I was going to say that.)

Role Strengths: Code-Driven • Resilient • Specialized Discipline

Playstyle: Heavy RP • Melee Combat • Ethical Complexity

Requirements: Must first train as a Fighter and be inducted in-play

Specifications:
  • Knights may never purchase the following skills Bow, Crossbow, Waylay, Backstab, Assassinate, Create Poison, Trap Making
  • A Knight must always adhere to the Knight Code provided by their Knight Master
  • A Knight gains health at a rate of 6 points per level
  • A Knight can wear a maximum of 60 points of armor
  • All Knights gain the Lay On Hands skill at no cost
  • At 10th level, all Knights gain the Bravery skill at no cost
  • At 25th level, all Dark Knights gain the Dark Touch skill at no cost
  • At 25th level, all Light Knights gain the Righteous Touch skill at no cost 
  • All knights gain access to special skills available through their Knight Master. These special skills are Find Out In-Play only! :-)